In November, Eodyne Systems S.L. (Spain) visited the RoNeuro Institute for Neurological Research and Diagnostic in Cluj (Romania), part of a brand new collaboration as NeurotechEU Associate Partners. Their representatives discussed how science-based technologies could help strengthen the Romanian neurorehabilitation ecosystem.
A team of over 30 clinicians from the Department of Neuroscience at ”Iuliu Hatieganu” University of Medicine and Pharmacy participated in a presentation on the Rehabilitation Gaming System (RGS), a science-based platform for rehabilitation. The system will be available to Romanian patients in the coming weeks, bridging a significant gap in national access to rehabilitation services.
The event also included a session dedicated to a lengthy debate on the epistemology of neurorehabilitation, driven by profs Volker Homberg (Germany), Paul Verschure (Netherlands), Dana Boering (Germany), and Dafin Muresanu (Romania) - the host of the event.
Eodyne is specialized in real-time interactive systems and technologies for virtual and augmented reality, ambient and wearable sensors, robotics, machine perception, cognitive processes, and user experience. Eodyne’s team has expertise in developing and validating technologies in different domains linked to the long track record of the SPECS-lab research areas of interest, including neurorehabilitation, neuroscience, humanities research tools, and human-robot interaction. Their goal is to distribute RGS worldwide to increase the quality of life of people with brain damage supporting self-sustainability and cost.
The RoNeuro Institute is a center of excellence in clinical neuroscience in Eastern Europe. Its activity is focused on three pillars of activity: (1) diagnosis and treatment of neurological and related disorders, (2) basic and clinical neuroscientific research, notably in the field of brain recovery, and (3) delivering world-class educational activities transferring a wide range of skills, knowledge sets, and competencies for medical professionals, using a multidisciplinary and integrative approach.
Food for thought - will AR/VR become indispensable for severe neurorehabilitation cases in the future?